Legios Hero Withenbrow "Whit" Brimstone Ranger Sergeant

Dwarf Tinker


Ruddy looking Dwarf with Bluish-Black Hair & Beard, Silver Eyes,
Normal height for a dwarf. About 45 years old

Rank/XP: Legendary/133
Race: Dwarf
Agility: D8
Smarts: D12
Spirit: D4
Strength: D8
Vigor: D12
Pace: 5
Parry: 8 (2)
Toughness: 16 (8)
Charisma: 0
Resource Die: d10 Current: d8
Skills: Arcmancy d12, Climbing d6, Fighting d8, Investigation d8, Knowledge; History d8, Knowledge; Magic d4, Knowledge: Siegecraft d12, Knowledge Craft Blacksmith d4, Lockpicking d6, Notice d10, Repair d12, Riding d6, Shooting d8, Survival d4, Throwing d4

Defining Interests:
Architecture, Builder Lore, Weaponcraft, Advanced Math
Earned d4 rank in Knowledge (History) from Day in the Life
Contact (Venerable Scholar Eldakar) from Day in the Life
Learned Knowledge Craft Blacksmith d4 from day in the life

Dwarven, Galean, Malakarian, Fae, & Builder

Keeper of the Old Ways (+2 to Repair, Notice, and Knowledge rolls on anything regarding metallurgy and mechanics.), Education, Apprentice Wright (McGyver), Journeyman Wright Master Wright, Chosen of the Horn (Novice- +1 Benny), Seasoned: +2 on any opposed Trait rolls to resist Flame or Darkness effects. Veteran: The Champion Edge. [They add +2 damage when attacking supernaturally evil and +2 toughness from supernaturally evil.]Heroic: +2 on all Spirit and Vigor checks to recover from being Shaken, Soak wounds, resist poisons, disease, and Fatigue. Builder Love interest (Nanobite, Builder Female)(Builder Commander)
Born to the Forge use vigor instead of Spirit
Mind’s Eye from armor
Extra Adventure Card from Day in Life.
Contact High Druid (Fawn)

Cannot swim, Curious, Loyal (Grey Rangers), Stubborn,Enemy (Major) M

White-Silver Dwarven Axe (Str.d8, AP 1)
Dwarven Crossbow (2d6, AP 2, 20/40/80, three shots before reload)
8 White-Silver tipped Quarrels
*Warhammer (Str.d6, AP 1 vs. plate or rigid armor)
*Wright’s Partial Plate & Chain Armor (5 Armor, -3 coverage) +1 Repair(offsets penalties),
*Large Shield (2 Parry, 2 Armor vs ranged shots that hit)
Wright’s Pack (2 Repair), Backpack, Bedroll, Travel Clothes, Flint & Steel, Waterskin, Whetstone, Pry bar, Smoke Bomb (with raise)
Horse, leather barding
Ironwood box with light inside, holding the 4 Red Store coins
Blast lobber: shooting roll to use, 20/20 essence (blast) 3d6 large template blast or havoc effect
*Environmental protection globe 10/10 essence

Mechanical Torch 8/10 Essense (Light)*
*5) Arclance (2d8, AP 2, RoF 3, 18/36/72, 24 shots,
Alt. Effects: dispel, stun; Str+d6 damage)
*Builder Golem:
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d10
Skills: Fighting d8 (2), Notice d62, Shooting d8 (2), Pace: 5; Parry: 6; Toughness: 13 (5)
Edges: Alertness, Ambidextrous, Brawny, Improved Arcane Resistance, Two-Fisted
Special Abilities
• Armor5: -6 to bypass
• Construct: 2 to recover from being Shaken, no
additional damage from called shots, does not suffer
from disease or poison
• Enchanted: Arcfire enhancements give them +2
on Fighting and Shooting
• Fearless: Immune to Fear and Intimidation
• Hardy: A second Shaken result does not cause a wound
• Infravision: Halve penalties for Dark lighting
against living targets (round down)
• Methodical: -2 to resist Tricks
• Ponderous: -1 Pace, cannot “Run”
• Weakness: Lighting, acts as entangle, freezing
systems; opposed with Vigor
• Weapons, Melee: Sparking blades, rotating saws,
drills, etc. (Strd8 damage, AP 3)
• Weapons, Ranged: Arcfire projectors (Range
12/24/48, 2d6, AP 2; Alternate attack: stun)

*2) Arcfire Bracers (2 Parry)
Elite Builder Armor (6, Full Coverage, ignores AP, environmental protection)
Arcfire Bracers (2 Parry)
Arclance (2d8, AP 2, RoF 3, 18/36/72, 24 shots, Alt. Effects: dispel, stun; Strd6 damage)(9 current) (+2 fresh charges)

Enhanced Arcfire Blade (2 Fighting, Strd8+2, AP 2)
Special Abilities:
Low Light Vision, Intestinal Fortitude (Use Vigor for Spirit vs. Fear/Intimidate)

1. Apprentice Wright (Edge)
2. Fighting d8 and Shooting d6
3. Riding d4
4. Smarts to d10
5. Journeyman Wright (Edge)
6. Robust (Vigor to d10, max to d12+4)
7. Shooting d8, Repair d10
8. Born to the Forge
9. Martial Artist
10. Master Wright (Edge)
11. Knowledge; History to d6, Notice to d10
12. Knowledge; History to d8, Riding to d6
13. Robust (vigor to d12, max to d12+5)
14. Arc-fire trained
15. Arcmancy d4
16. Archmancy to d6, Knowledge, Siegecraft to d8
17. Smarts d12
18. Archmancy d8, Repair d12
19. Knowledge: Magic d4
20. Legendary Wright (edge)
21. Archmancy to d10, Knowledge, Siegecraft to d10, Both to d12 through a day in the life
22.Soulbond elite builder armor with unbreakable trait and + 1 toughness
23.improved soulbound for elite builder armor having mind’s eye on helmet and another +1 toughness
24. ? will I survive to this?


Whit Grew up in Forgehome, he spent most of his time growing up listening to the Lore Wardens and the Master Wrights, as he had ended up in the care of the community, his parents had perished in a cave in.
After reaching age he started training in the Wright path, and has been send to aid in the Grey Rangers where he has worked with a couple of groups one of which saw the Lord of a manor murdered and the man that was behind it was a Noble that appeared to have been influenced by the Red Store folks.
Since then he has traveled as the Grey Rangers would have him to go always working toward fighting the evils.

Legios Hero Withenbrow "Whit" Brimstone Ranger Sergeant

Shaintar J&L Rangers of Lorelei KeithBailey