Brennith

Alakar Ranger

Description:

Rank/XP: Novice/ 7
Race: Alakar

Agility: D10
Smarts: D6
Spirit: D6
Strength: D6
Vigor: D6
Pace: 6
Parry: 6 (1)
Toughness: 7 (2)
Charisma: 1
Resource Die: d6 Current: d6
Skills: Climbing d6, Fighting d8, Healing d4, Notice d6 (
2 sight), Shooting d8, Stealth d6 +2, Survival d4 +2, Swimming d4, Tracking d6 +2, Riding d4 (training-1)

Defining Interests: Woodcraft,

Languages:
Fae, Orlaran

Edges: Forest-Born, Heirloom (Elvish Longbow)

Hindrances: Loyal (to Rangers) (m), Vow to protect the forest around the Elven Nation (M), Stubborn (m), Dislikes Skeletons

Innate Edges & Hindrances
• Enemy: All creatures of Darkness and Flame see the alakar as a racial enemy and will attack them first if possible.
• Fae Beauty : The fae are inherently beautiful and graceful, and alakar start with a +1 Charisma.
• Heritage: Alakar have primarily fae blood and are able to start with a d6 in either Agility or Spirit.
• Keen Fae Senses: Alakar begin with a d6 Notice skill, and they also gain +2 with sight-based Notice checks.
• Low Light Vision: The blood of the fae gives the alakar the gift of night vision. Ignore attack penalties for Dim and Dark lighting.
• Weakness: All alakar are vulnerable to Black Iron and Blood Steel and suffer +2 damage from those sources.

Gear:
Gear: Partial Scale Armor (2, -2 Coverage), Bracers (1 Parry), Elvish Longbow (Range 18/36/72, 2d6+1, Everwood), Short Sword (Str+d6), Backpack, Bedroll, Fletching Tools, Flint & Steel, Quiver, Travel Clothing, Water skin, Healer kit, Ranger cloak

Advances
1. Agility d10
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Bio:

Bio:

Brennith

Shaintar J&L Rangers of Lorelei KeithBailey